Week of October 16, 2005
It's fascinating to see how technology's being used in academic settings these days - at school and at home. Everywhere I look in the media, I see illustrations of how tech is motivating students in traditional classrooms and facilitating learning for those who work better outside of school.
Out of the classroom. Washington, D.C.-based ConnectforKids.org reports that some 500,000 students are now taking courses over the Net, "the majority as a supplement to their work at traditional schools, and some as full-time cyber-students," and 22 states have virtual public schools. For students engaged in distance learning, computers aren't motivational tools, they're essential for teacher-student communication, class discussion, and research. And "cyber-students" - whether they're traveling professional actors or athletes, incarcerated, too ill to attend regular school, or gifted and needing extra stimulation - are very comfortable around Net-related technologies, of course. They're among the 90% of US kids aged 5-17 who use computers. ConnectforKids tells how learning works over the Net, looks at the pluses and minuses of virtual schooling - for both students and educators - and links to examples of virtual schools in different parts of the country.
Blogging in class! Mr. Fisher in Manitoba spends a chunk of every evening updating his 7th- and 8th-graders' blogs, CNET reports ("blog" is short for "Web log," an online journal or mini Web site usually with a social element to it). "He's more than glad to do it," CNET says. "Like other teachers bringing blogging into the classroom, he thinks the online journals will spark students' enthusiasm for computers, writing and opining." Bloggers develop a voice, feel heard, because readers can post comments after their blog entries. The article links to some examples of student blog posts around the US and looks at some new tools that make classroom blogging safer, less public - just for classmates.
Poems in podcasts. In Ms. Gagliolo's classroom in Virginia, 5th-graders record their poems, book reports, interviews and sounds on field trips, etc. and turn them into podcasts, the Washington Post reports. Podcasts are the personal "radio shows" that more and more people are creating, that can be downloaded to an iPod or other MP3 player, and that Apple now provides for free in iTunes' podcast directory. In fact, Ms. Gagliolo's students could submit their podcasts to iTunes for the listening public! Other examples, the Post mentions: "In a private school near Detroit, middle-schoolers podcast performances of student-composed musical works. From East Oakland, Calif., high-schoolers paint an audio portrait, in English and Spanish, of their troubled community."
In Other News
- Child-porn spam gets aggressive. In the Internet Age, children's first exposure to sexuality often happens when they stumble on something in email or on the Web. Sgt. Paul Gillespie of the Toronto Police sex crimes unit reiterates that in a Toronto Sun article about a particularly egregious example: a piece of spam email in circulation with horrific child-porn images (not just links) right in the body of an email that has nothing in its subject line - "just the latest in an increasingly aggressive campaign by online marketers of child porn." If you or your child stumble on material like this, click to Cybertip.ca in Canada or CyberTipline.com in the US (or 800.843.5678).
- P2P: Family info overexposed? On the family PCs they're using to swap tunes, file-sharers are sharing tax and payroll records, medical records, bank statements, emails, etc. Post PC security writer Brian Krebs writes in his blog that he found all of that and more while "poking around Limewire, an online peer-to-peer file-sharing network where an estimated 2 million users share and swap MP3 files, movies, software titles and just about anything and everything else made up of ones and zeroes (including quite a few virus-infected files)." See also this '02 study at HP labs and "File-sharing realities for families".
- Teen sex ed online. "About half of teens go online for health information, and they have more questions about sex than they do about any other topic," USATODAY reports, citing research unveiled at a recent American Academy of Pediatrics meeting. The article links to five sites recommended by adolescent health experts, including the six-year-old TeenHealthFX.com and Sexetc.org (a Google search of "teen health information" gets about 21.4 million results).
- Toys don't appeal. Reeling from kids' declining interest in toys, toymakers are moving into electronics in a big way, the New York Times reports. There's LeapFrog's TicTalk cellphone for 6+-year-olds, Disney's Mix Sticks digital music player, and Hasbro's Zoombox projector. All that technology eclipses creative play and imagination, critics say.
- The MMORPG experience. Researchers are studying it, professors are teaching about it. I'm referring to the virtual worlds of massively multiplayer online role-playing games (MMORPGs). The most successful to date is World of Warcraft (WOW), with 4 million players worldwide, a quarter of them in North America, the Christian Science Monitor reports in an in-depth look at what draws so many players.
- Gaming for peace! The world of gaming is certainly not all first-person shooters. An online game that was released by the UN's World Food Programme last spring - "Food Force," "in which players must figure out how to feed thousands of people on a fictitious island" - has been downloaded 2 million times, the Washington Post reports. Then there's "PeaceMaker," a game being developed at Carnegie Mellon University in which "you win by negotiating peace between Israelis and Palestinians"; the University of Southern California's just-launched competition "to develop a game that promotes international goodwill toward the United States"; and an MTV contest to come up with a videogame that fights genocide in Darfur, Sudan.


